اموزش های مربوط به:REVIT(فیلم,کتاب,سایت)

glamorous

عضو جدید
سلام
ديشب يه سري اموزش ديدم و با اشتياق كامل تمام مجموعه دانلود كردم و به معناي واقعي فوق العاده بود
تمامي جزييات در يك فايل زيپ هست شامل فيلم اموشي و متريال به كار رفته و فايل هاي قد م به قدم براي تمرين:eek:
اين مجموعه تو لينك زير مي تونيد دانلود كنيد و شامل اين قسمت ها ميشه:
http://students.autodesk.com/?nd=revit2011_english

Getting Started Tutorial
Advanced Detailing Tutorial
Professional Mass Modeling - Rendering Tutorial


و با كليك روي Download the complete tutorial file مي تونيد هر قسمت به طور كامل دانلود كنيد.
فيلم هاي هر قسمت تو يوتيوب هم اپلود شده:)
اميدوارم اين مطلب تكراي نباشه و كسي معرفي نكرده باشه.
سلام!!!
من هر سه قسمتو دانلود کردم اما هیچ کدوم فیلم آموزشی نبودن،فایل rarبودن که توشم نمونه پروژه بود!!!!!!!
نمونه پروژه ها بد نیستن اما من به فیلم آموزشی نیاز داشتم:(((((
 

binahayat_m

عضو جدید
سلام چرا؟
شما حتما لينك اشتباه دانلود كردي
براي هر مجموعه بايد روي Download the complete tutorial file كليك كني و دانلود كني اين لينك شامل همه قسمت هاي هر مجموعه ميشه.
يه فايل zip هستش كه تو قسمت data_videos فيلم ها هستش:smile:
 

binahayat_m

عضو جدید
واقعا دست گلت درت نکنه این آموزش ها را من قبلا در یوتوب ناقص دیده بود اما دیگه شما گل کاشتی من آموزشهای شرکت لیندا و وی تی اس را داشتم اما خیلی طول کشید تا همشون رو نگاه کنید اما وقتی این آموزش ها را شب دانلود کردم از صبح 1 پارت را کامل دیدم و تمرین کردم واقعا کیفیت عالی داره به دوستان توصیه میکنم دانلود کنن

سلام
كلي خوشحال شدم تعريف كرديد
به خاطر منحصر بودنش قصد داشتم معرفي كنم
ويديو هاي اين http://aec-area.co.uk خوبه
موفق باشي
 

m@hn@z.d

عضو جدید
کاربر ممتاز
سلام چرا؟
شما حتما لينك اشتباه دانلود كردي
براي هر مجموعه بايد روي Download the complete tutorial file كليك كني و دانلود كني اين لينك شامل همه قسمت هاي هر مجموعه ميشه.
يه فايل zip هستش كه تو قسمت data_videos فيلم ها هستش:smile:

سلام. ممنون از وب سایت. اما یه چیز عجیب!
من کل فایلها رو دانلود کردم. وقتی وارد فلدره data_videos می شم...و روی فایل ویدئویی کلیک می کنم فقط صدا دارم! تصویر نیست!
البته می تونم آنلاین ببینم از یو تیوب اما مشکل کجاست؟
 

binahayat_m

عضو جدید
سلام. ممنون از وب سایت. اما یه چیز عجیب!
من کل فایلها رو دانلود کردم. وقتی وارد فلدره data_videos می شم...و روی فایل ویدئویی کلیک می کنم فقط صدا دارم! تصویر نیست!
البته می تونم آنلاین ببینم از یو تیوب اما مشکل کجاست؟

سلام
شما ccode ويديو ها نداريد.
از نرم افزار ديگ براي play كردن استفاده كنيد مثل
media playe classic
اگه خواستيد مي تونيد از اينجا دانلود كنيد
 

jamal_eng

عضو جدید
سلام من می خوام تو این تایپک فیلم های اموزش revit رو بگذارم.
4 جلسه اول بدون صدا ضبط شده...

جلسه1
http://rapidshare.com/files/406105065/kowsar-s2-s1.exe

=========================
جلسه2
http://rapidshare.com/files/406214367/kowsar-s1-s1.exe

=========================
جلسه 3و4
http://rapidshare.com/files/406228593/modelojn.exe

=========================
جلسه 5 اموزش دیوار شیشه ای
البته ببخشید که دیر شد
http://rapidshare.com/files/406848147/curved_wall_2.avi

=========================
جلسه 6؛ نور پردازی
http://rapidshare.com/files/406849635/lighting.avi

=========================
جلسه7؛ ساخت آبنما
http://rapidshare.com/files/407559316/abnama.avi

=========================
جلسه8؛ پنجره
http://rapidshare.com/files/407560227/arced_windows.avi

سلام دوست عزیز فیلم ها دانلود نمی شوند پیغام زیر را میدهد :
Download not available
The following download is not available:
http://rapidshare.com/files/406228593/modelojn.exe0 KB
 

m@hn@z.d

عضو جدید
کاربر ممتاز
سلام به همه.
این همون فیلم هایی هستیند که آقای binahayat_m معرفی کردن.
من کلش رو دانلود کردم. هر پروژه حدودا 700 مگ بود. اما من فقط فیلم ها رو جدا کردم که حدود 400 مگ شد و دوباره آپلود کردم.




 

binahayat_m

عضو جدید
سلام به همه.
این همون فیلم هایی هستیند که آقای binahayat_m معرفی کردن.
من کلش رو دانلود کردم. هر پروژه حدودا 700 مگ بود. اما من فقط فیلم ها رو جدا کردم که حدود 400 مگ شد و دوباره آپلود کردم.





سلام
mahnaz.demehri عزيز دستتتون درد نكنه .

امروز يه لينك ديگه پيدا كردم كه پر از فيلم هاي امو‍زشي هست .
http://vimeo.com/yourbim از سايت www.yourbim.com
فيلم هاش كيفيت خوبي داره .
دسته بندي مطالب آموزشي مي تونيد تو خود سايت ببنيد اينجا سمت راست صفحه
فقط يه مقدار دانلود سخت هست.
حتما يك نگاه بندازيد .
 
آخرین ویرایش:

suro0sh

عضو جدید
آموزش کامل انتقال فایل از Revit Architecture به 3DS Max

آموزش کامل انتقال فایل از Revit Architecture به 3DS Max

سلام به همگی دوستان عزیز ،
آموزش کامل انتقال فایل از Revit Architecture به 3DS Max ، علاوه بر مباحث مقدماتی و پایه تری دی مکس ، این فایل pdf شامل مباحث ویرایش و افزودن دوربین ها ، متریال ها ، نور ها ، رندرگیری نهایی و انیمیشن است.
درا ین فایل پی دی اف 60 صفحه ای با ذکر مثال مطالب توضیح داده شده که این مثالها به همراه چند تا فیلم آموزشی رو از این آدرس سایت اتودسک دانلود کنید :
حجمش نزدیک 100 مگابایته ، ولی واقعا ارزش دانلود رو داره ، اگر وقت کردم ، بصورت تکه تکه آپلود میکنم تو باشگاه تا اون دوستانی که دسترسی به اینترنت پرسرعت ندارن هم بتونن استفاده کنن :gol:
کد:
[URL="http://images.autodesk.com/adsk/files/files_metric.zip"]http://images.autodesk.com/adsk/files/files_metric.zip[/URL]
 

پیوست ها

  • workbook_metric.pdf
    1.5 مگایابت · بازدیدها: 0

binahayat_m

عضو جدید
من چرا پیداش نمیکنم؟!!!!

سلام
نميدونم چرا حذف كردند
فكر كنم بايد ثبت نام كنيد تا اطلاعات در اختيارتون بزارند
ميتونيد از اين يوتيوب و ادرس زير دسترسي پيدا كنيد :
http://www.youtube.com/user/AutodeskEd

تو چند پست بالا هم مهناز خانم زحت كشيدند و فيلم ها تو 4sahare اپلود كردند . از اونجا هم ميتونيد بگيريد
 

setareharchitect

عضو جدید
آموزش نرم آفزار رویت آرشیتکتور-رویت استراکچر-رویتmet

آموزش نرم آفزار رویت آرشیتکتور-رویت استراکچر-رویتmet

دوستان می تونید با استفاده از دانلود لینکهای زیر نرم افزار رویت رو به بهترین شکل یاد بگیرید


www.ariyani.blogfa.com
 

binahayat_m

عضو جدید
سلام
ديشب يه سري اموزش ديدم و با اشتياق كامل تمام مجموعه دانلود كردم و به معناي واقعي فوق العاده بود
تمامي جزييات در يك فايل زيپ هست شامل فيلم اموشي و متريال به كار رفته و فايل هاي قد م به قدم براي تمرين:eek:
اين مجموعه تو لينك زير مي تونيد دانلود كنيد و شامل اين قسمت ها ميشه:
http://students.autodesk.com/?nd=revit2011_english

Getting Started Tutorial
Advanced Detailing Tutorial
Professional Mass Modeling - Rendering Tutorial


و با كليك روي Download the complete tutorial file مي تونيد هر قسمت به طور كامل دانلود كنيد.
فيلم هاي هر قسمت تو يوتيوب هم اپلود شده:)
اميدوارم اين مطلب تكراي نباشه و كسي معرفي نكرده باشه.
سلام
دوستانی که مشکل دارند و نمی تونند دانلود کنند و با صفحه دیگری مواجه می شئند
می تواندد با ثبت نام در سایت به راحتی از این مجموعه ها استفاده کنند
 

rasool.civil

مدیر بازنشسته
مطالب آموزشی رویت به زبان انگلیسی

مطالب آموزشی رویت به زبان انگلیسی

سلام به همه
تو این تاپیک میخوام هر مطلب آموزشی که به زبان انگلیسی پیدا میکنم اینجا قرار بدم
شما هم حتما توی سرچ کردن هاتون مطلبای مفیدی پیدار میکنید
اگه اینجا بذارید بقیه هم استفاده کنند خیلی عالیه
پس منتظر مطالب شما هم هستم;)
 

rasool.civil

مدیر بازنشسته
Walls: Editing the Profile

Walls: Editing the Profile

In this article we are going to look at the use of the “Edit Profile” tool, used to manipulate the profile boundary of a Revit wall element.​








I’ll start off by placing a very simple, single wall element. The type of wall is totally unimportant. Here’s our (very uninspiring) wall segment, in a 3D view...








As you’ve probably figured out by now, you can easily change the height of the base of the wall and of the top of the wall; from it’s “Element Properties” dialogue panel. Changing any of these standard properties still results in a basic rectangular (in elevation) section of wall. So what if we want to be creative? How about a sloped top to the wall? Or castellation? This is where the “Edit Profile” command comes into play. Go ahead and select the wall to highlight it…


Now take a look at the menu bar at the top of your screen. You now have access to the Edit Profile button…..






When you select this command, two things happen: Firstly your menu bar is replaced with a new set of tools, specifically for editing the profile of the wall….








If you’re used to “Sketching” in Revit, (ie when defining boundaries for floors, ceilings, pads, etc) this menu will be very familiar to you. It basically consists of tools to enable you to sketch and edit boundary lines.



And secondly, your wall element disappears and only it’s “current” Profile is displayed- by a lovely pink rectangle in our case…..


And now it’s over to you to let your creative juices flow! I’m going to use the line and editing tools to change the profile boundary….


OK, so I went a bit mad! But I just wanted to show you that you can use any combination of lines, arc, etc, etc. The number one rule to keep in mind is that the boundary (no matter what shape) MUST be a “Closed Loop”. So no loose ends allowed! When you’re happy with your modified boundary, go ahead and click on the “Finish Wall” button….






And our wall is created…..







Notice that the original “default” profile is shown dotted. You can always restore the wall to it’s original profile by highlighting it and then using the “Reset Profile” command…..






If we deselect our wall- simply press the “Esc” key (or click anywhere else in the view) so that nothing is selected, we get to see the finished wall in all it’s glory….




One last thing: Whilst editing the wall profile, you are free to define “islands” inside of your boundary profile. Just use the line tools to sketch the islands- again, they MUST be closed loops. There's no limit to the number of islands you can create within the overall boundary. Here’s an example….










Which results in (as you may predict) this……


 

rasool.civil

مدیر بازنشسته
Walls: Embedded Walls

Walls: Embedded Walls

Welcome to this article on embedded walls. Although this is one of the more simple “tools” within Revit, it is still very useful and often overlooked by the beginner.

The concept is that you can easily embed one wall type within another. Why would you want to do this? Well, you may wish to add a section of curtain walling into a larger masonry wall. You may with to add a rendered panel of masonry into a brick wall, as a feature panel. With a little imagination you will probably come up with lots of uses for this procedure.

So rather than “drone on” with lots of text, lets just dive in and produce an embedded wall.

Start off with a new, blank Revit Project file. First of all draw a section of wall. Don’t worry about it’s length, it’s height or it’s type- just produce something that looks like the image below….


And here it is in 3D…..


It’s pretty uninspiring at the moment! So lets embed a section of Rainscreen into it. Go back to the plan view (Level 1) of your wall. Select “Wall” command again- this time change the Wall type to “RainScreen”….


Now draw a small section of wall directly over the existing wall…


You should just be able to make out the shorted section of wall in the centre of the first wall. What you will notice when you place the second wall is the Warning Message that immediately springs up in the corner of your screen…


And it’s the last line of the Warning message that is central to this Tutorial: The use of the “Cut Geometry” tool.

What the warning message is really saying is this: The two walls (as you have drawn them) have no “proper” relationship- using the “Cut Geometry” command will “formally” embed one wall within the other. So let’s do that now!

Select “Cut Geometry” from the Tool Bar…


Now simply select the larger wall first, followed by the smaller wall (the one you want to embed). And there you go- Job done. Switch to 3D to take a look at the result….


A couple of things to note:

The embedded wall behaves just like any other Revit Wall- it has all the same parameters available (ie you can control it’s base and top with Levels, etc)

The embedded wall is fully “hosted” by the larger wall- meaning that moving the larger wall results in the hosted wall moving with it (ie just like a door or window)

Lets’ make some changes to the embedded wall to demonstrate that no flexibility has been lost. Let’s change the embedded wall’s base and top constraints


Results in…..


One of the more useful applications of this concept is the embedding of curtain systems into solid walls. In the image below you will see how I embedded a Curtain System into a solid wall to form a glazed viewing screen into a sports hall…

 

rasool.civil

مدیر بازنشسته
Stairs: A basic introduction

Stairs: A basic introduction

In this article we will take an introductory look at Revit Stairs. What I want to do is explain the basic components and workflow that make up a typical Stair element in Revit. Once we are done with the theory, we will run through a very basic, quick example in which we will create some stairs from scratch. Hopefully this will give you the knowledge (and enthusiasm!) to then delve a little deeper into what the Stairs tool can produce.​


Methods of creating stairs
There are two basic methods of creating Stairs within Revit Architecture. You can either use the “Run” tool or you can manually define the stair boundaries and the position of the risers. Both methods require you to be in a Plan view while you create your Stairs. For the purposes of this article I am going to concentrate on the second method of Stair creation- that is, sketching out the stair boundaries and the riser lines. Once you can get your head around this method, the use of the “Run” tool is very straightforward.

OK, let’s get stuck in! In order to create our Stairs element, we will need to tell Revit three basic things:-

1) At what (vertical) level do the stairs start and end. We do this simply by picking to corresponding Levels that we have already defined. In the majority of cases, these Levels will correspond to two adjacent finished floor levels- one above the other.

2) The boundaries of the stairs- ie the sides of the stair on your left and right as you walk up and down them.

3) The location of the risers. In most cases, you will probably want the first riser to start at the base of the stair, the last riser to be at the top and all other risers to be spaced equally in between. You can of course do this, but you can space each riser differently if you so desire. But more on that later.

Let’s just dive in with a quick example…..

I’m going to start with a new Revit Project file. I will use the 2 default Levels in the Project file as the bottom and top levels for my stairs…..


We will now switch to a plan view (Level 1) and select the Stair tool…..


You will notice (in the above image) that the default creation method is set to “Run”. We will instead select “Boundary”. Upon doing so, you will notice (see below) that we now have a choice of all the standard sketch lines, pick tool, etc….


What we are going to do now is simply sketch one side of our stairs…..


The important thing to note (from the image above) is the text underneath the green line. At each stage of the “stair creation process” Revit let’s us know how many risers we have created and how many we still have to place. So how has Revit decided that our Stairs will have 22 risers- and not say, 34? Well, it knows how high the stair has to span vertically- as we have told it the bottom and top Levels. It simply divides this distance by the maximum height of an individual riser and then rounds the number up- to get a whole number of risers. (NOTE: the value for the maximum height of an individual riser is set in the Stairs preferences panel)

Let’s add the other side of the stairs, by sketching another boundary…..


Note: We do NOT need boundaries at the top and bottom of the Stairs- we use “Riser” lines in those locations. We only need boundaries on the SIDES of our stairs.

OK, let go ahead and add our Risers. Switch from the Boundary tool to the Riser tool by clicking on it’s icon…..



First of all let’s draw in the top and bottom risers. Simply sketch out the lines at the top and bottom of the stairs…..


Notice how the text on screen is now telling us we have created 2 risers and 20 more to place. So I’ll go ahead and place the rest of the risers into the sketch. I’ll just do this at random- you will obviously want to set out your stairs correctly, according to your particular design. NOTE: A quick method is to simply “Copy” one riser in order to create the rest of them- ensure the “Multiple” checkbox is ticked, for the Copy command…



Revit confirms that there are no more risers to place. So I can simply go ahead and click on the big Green Tick to come out of the “Editing Mode” and let Revit create my Stair element. As soon as the stair is created you will see that the plan view shows a “proper” architectural representation of the stair, complete with “Up” text, breakline and up arrow……


Let’s switch to a 3D view and take a look at our stairs….


You will notice that Revit has taken the liberty of adding hand rails to the side of our stairs for us. These are created at the same time as the stairs but are independent of the stairs in so much as you can delete them is so desired.

If we select our stairs and view the Properties of it………….


…you will see a vast array of parameters that can be customised- to change the look and composition of our stairs. One interesting thing to note from the above image is the “Calculation Rules” button, near the top of the panel. In here you will find the rules and formula that Revit uses to create the stairs. You can adjust these yourself to suit any local Building Regulations that may apply in your area…


The Stairs tool is very powerful and there is obviously a lot more to learn about it but that just about covers the basic principle of creating stairs within Revit Architecture. Just a couple more things before we end.


Creating landings in your stair element
To create a landing on your stair, simply create “breaks” in your boundaries that correspond to the start and end of your landing. Let’s see how this works using an image…..


I’ve edited the sketch of our stairs and use the “Split” tool to place a couple of splits in the boundary line, to mark the start and end of the landing (I’ve selected the split section of the landing- so you can see it clearly) Obviously you need to do this for both boundaries- ie on each side of the landing. The other golden rule is that the start and end of the landing must have a riser. Let’s go ahead and re-create our Stair element based on this new sketch………..


And there is our landing! You can use this to create “dog-leg” stairs, etc.

Finally, the boundaries of your stairs do not need to be straight. When you are sketching your boundaries just use one of the other line tools to create some really funky stairs! This sketch………….


…results in…………

 

rasool.civil

مدیر بازنشسته
Color Schemes

Color Schemes

I’m going to start this article by saying that it feels a bit odd typing “Color” instead of “Colour”, but despite me being physically located in the West Midlands (United Kingdom) Revit still insists on the American spelling of the word. Which is fine by me!



With that out of the way let’s get started with Color Schemes. Have you ever needed to produce architectural plans for a presentation, where you need different rooms / spaces to be colour-coded? Well that’s exactly what “Color Schemes” are for.







There is a pre-requisite to using Colour Schemes- and that is, you need to base them on “Rooms” or “Areas”. That is, before setting up a Color Scheme, you need to have added Revit “Rooms” or Revit “Areas” to you model. For the purposes of this exercise I am going to use “Rooms” as the basis for my Color Scheme. The principle for using them with Areas is very similar. Any problems, please ask on our Forums and we can take you through it.




OK, let’s get started. As usual with our step-by-step examples, we’ll start with a blank Revit Project file. I’ll quickly set up a very basic building by adding Walls and Windows. I will then add a Revit “Room” to each space and name each room. This takes us to here………….


You can see from the above image that I have tagged the Rooms and given each room a distinct name. Please Note: If you are new to the concept of “Room” within Revit Architecture, please read this article before proceeding.



Now before we proceed any further, a little bit of theory: Color Schemes basically “colour fill” each Room (or “Area”) based on a parameter that you specify. And it’s the last bit of that sentence (“Parameter that you specify”) that is important. If we base our Color Scheme on the “Name” parameter, then Revit will colour fill in each room that has a different name, with a different colour. Where 2 rooms have the same name, they will acquire the same colour.



One of the more useful ways to use Color Schemes with Rooms, is to produce a Color Scheme based on the “Department” parameter. If we pick any Room at random and look at it’s parameters, we can see the full list of default “Instance” parameters…..






We can base our Color Scheme on any of these parameters, or indeed add our own custom parameters to the Room category. But let’s stick with using the “Department Parameter”. Before we actually produce our Color Scheme, we will need to add some values to the “Department” parameter. By far the easiest way to do this is to create a simple Room Schedule and add the “Department” values there…..






OK, I’ve added values to the “Department” parameter for each of my Rooms. I’m using this particular parameter to convey the use of each space- ie circulation, office, storage, etc, etc.



So let’s now produce a Color Scheme based on these values. I can add a Color Scheme to any floor plan view. So I make sure I have my “Level 1” floor plan active and I then select “Legend” from the “Room & Area” panel on the “Home” tab….






Upon doing this a “Legend” element appears on the end of my pointer in the drawing area- go ahead and click to add this to your view. When you click to place, Revit will display a small panel asking you to “Choose Space Type and Color Scheme”. By default, it is set to base the Colour Scheme on “Rooms” and the “Department” parameter associated with Rooms….






Go ahead and click “OK” to accept this. And upon doing so, Revit immediately creates a Color Scheme for this specific view….








Now, a very important things to notice here: Each room that contains the same “Department” parameter value is coloured the same, regardless of what the room is named. For example: Rooms 1, 5, 6 and 7 all have different room names but are coloured the same. This is because each of those rooms have their “Department” parameter set as “Office”.



So what if we don’t like the colours that Revit has chosen for us. No problem: Just select the Legend element on the screen and then click on “Edit Scheme” on the ribbon bar at the top….






This takes us to the “Edit Color Scheme” control panel where we can tweak all the settings associated with our Color Scheme…..






While we are on this panel, let’s see what happens when we change the parameter that the Color Scheme is based upon. I can do this by use of the drop-down box labelled “Color”….






I’m going to change the parameter to “Name”. Upon doing this, I will get a brief warning informing me that the current colours will not be preserved. Don’t worry about this. Hitting “OK” to dismiss the warning message, I am greeted with the new Color Scheme…..






Notice that now only two of the rooms share the same colour- that is because they both share the same name (ie “Office”).



Two other things to mention about Color Scheme before we end this article. If you have a floor plate in your model that is associated with the floor plan view that you are creating your Color Scheme in, you will need to turn off the visibility of the floor in order to see the colours. Secondly, you can change Color Schemes for any particular view by going to the Properties panel for view and changing the “Color Scheme” parameter….






And that concludes our basic introduction to Color Schemes in Revit Architecture​
 

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Decals: Applying images to Revit elements

Decals: Applying images to Revit elements

In this article we will take a look at Revit’s Decal tool and how it can be used to apply a graphic image to the face of an element. Decals are used to add realism to your rendered scenes. For example, you can add paintings and artwork to the walls of your interior scene. Or you can add images to the “screen” of a TV that you have modelled in Revit. The Decal tools can be found on “Insert” menu, in the “Link” tab….​


Let’s work through a very simple step-by-step example in order to show you how this all works.

First of all let’s create something to apply our decal to. A simple length of wall will do….


So let’s say we want to portray a painting on this wall, when we render it. (Note: Decals only display properly when you render the scene. In any other graphic mode, they appear just as a place holder). Here is a lovely (in my opinion!) piece of art that I would like to hang on the wall, in my rendered scene………


So let’s go about getting this into Revit and hanging it on the wall! First of all I have to set up a new “Decal Type”. Go into “Decal” and select “Decal Types” from the drop-down menu….


You are now presented with the “Decal Control Panel”. If (like me) you do not have any decals in your project yet, the panel will be pretty much blank. Go ahead and select the “new” icon from the bottom left of the panel, to “create a new decal”…


Go ahead a name your new decal…..


A “profile” for your new decal is created and shown in the list on the left. Setting appear in the right, which let you control a variety of parameters……


What we need to do now is load in our graphic file. At the top of the panel, to the right you will see “Image File”. It is currently blank- go ahead and hit the selector button to the right. You are now able to browse your various drives in order to find the image file you wish to use…..


Notice how you have the choice of a variety of different image file formats. Go ahead and find the image file you want to use and select “Open”. You will now see the file name listed as well as a thumb nail of the image; in your decal profile…..


So far so good! In this article we are not going to explore what all the different settings in this panel do- we can save that for another day. Let’s just press on and put the decal in our scene. Select “OK” to exit from the “Decal Types” control panel. Now go back to the drop-down menu and select “Place Decal”….


Upon doing this the menu changes to show you a drop-down selector so you can choose which decal to place. We only have one, so the list is pretty short…..


Right, here’s where we start having fun! I would suggest being in a 3D view in order to place your decal. Make use of Section Boxes (or the “Temporary Hide” function) if you need to gain “access” to the inside of a complex 3D model. As you hover over the different faces of your model, you will see the decal place holder follow the cursor….


Do not worry about the size of the decal right now. We can easily resize it once we have placed it. When you are happy with the location, just click to place the decal onto the face. You will notice that you can go on to place as many instances of this decal as you like. I’m going to stick with one. Now I want to make my decal much larger. So I select the decal that I have just placed. I can now either drag the whole decal about (on the same face as it was placed) OR I can change the size of it by dragging on one of the corner grips….


I have dragged the corner of the decal so the image is of a more appropriate size, compared to the wall…..


I’m afraid this place holder is all you are going to see until you come to render your scene. So let’s do that now….


That’s a bit more interesting! Our lovely painting is now hanging on our interior brick wall. One thing worth noting here is that decal can also be applied to curved surfaces too.


The process is exactly the same. Revit will automatically detect that the plane is curved and it will apply the decal accordingly.
There’s no limit to what you can do with decals within a Revit project. They are a really efficient way of adding a lot of additional detail to your scene- ie the controls on a Hi Fi unit, for example.
 

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Levels: 2D and 3D Extents explained

Levels: 2D and 3D Extents explained

In this article we are going to take a look at how 2D and 3D Extents work in relation to Levels. And you probably know what I’m going to say next! Rather than just repeating the theory, we are going to use a simple building example in order to convey the principle.








Hopefully by now, you are conversant and comfortable with the general concept of Levels within Revit. If you need a quick refresher on Levels in general, you may wish to read this article first before proceeding.



Let’s start a new Revit Project and take a look at the default Levels that are created…..






Now, I have shorted the horizontal lengths of the Levels and moved them closer together vertically- this is just so they fit in to a screen shot a little better. It will make no difference to what we’re going to discuss. Now I am going to select the upper Level. Upon doing so, I want you notice some important things….






At the left hand end of the Level line, there is an unfilled circle (it is at the other end of the line connected to the padlock). Also notice the text that says “3D”. In fact the unfilled circle and the text are related. The unfilled circle denotes the end of the “3D Extents”- a bit more about this in a minute.



Let’s take a look at the other end of the Level line…..






Again, another unfilled circle and the text “3D”. As you may have guesses, this is the other end of the 3D Extents. Don’t worry- all will become clear very soon.



What I am now going to do is click on the “3D” text….






How strange! The text changes to “2D” and the circle gets filled in. Yes, you’ve guessed it: A filled circle denotes the end of the 2D Extents. Now I am going to click in the centre of the filled circle and drag it to the left. This is what I am left with….






Now I have both the filled and the unfilled circles on screen at the same time. They were both there all the time- except they were sitting on top of each other. Think of each Level line as being two Level line on top of each other. A “2D Extents” line and a “3D Extents” line.



Let’s now explain what the 2D and 3D Extents are. 2D Extents control what portion of the Level line you actually see on screen (and consequently, is printed).



3D Extents is totally different. Think of the each Level as being a horizontal plane in 3D space, which has boundaries (or “Extents”). So what are these boundaries for? Well, they control whether the Level Lines actually appear in other Views.



And it’s at this point that we going to go straight to a real example, before we become totally confused!



A simple building consisting of 4 walls. That’s all we need……






Two default Levels. Both Levels have there 2D and 3D extents set to the same distance. Now let’s create a Section View….






If we actually switch to the Section View, we can see the 2 Levels….






Now here’s the crucial part: The ONLY reason that we are seeing the two Level lines in this section view is because the 3D Extents of the Levels intersects the clipping plane of the Section.



Let’s go back to our Elevation view and shorten the 3D Extents of the upper Level, so that it is “outside” of the Section Line clipping plane…..






To do this I need to select the upper Level, “unlock” the padlock (which is locking the Extents of each Level together) and drag the 3D Extents over to the right. PLEASE NOTE how the “3D Extents” (the unfilled circle) of the upper Level is to the RIGHT of the Section Line. Let’s now switch back to the Section view….






Because the 3D Extents of the upper Level no longer encroaches into the Section view extents, it’s line is not displayed in the Section View. OK, let’s switch back (again!) to our elevation….






Let’s say that I am happy with the 3D Extents of the both Levels, but I wish for the upper Level to have it’s line extended to the left to match the lower one. To do this, I must leave the 3D Extents alone and adjust only the 2D Extents. I swap between 2D and 3D Extents by clicking on the “3D” text.






Once the text turns to “2D” and the circle is filled, I can simply move the extent to the left by dragging on the filled circle…






In the above image, you can see that the 2D Extent of the upper Level has moved to the far left, while the 3D Extent has remained to the right of the Section Line- hence the upper Level will still not be displayed in the Section view itself.


So to summarise….


The 2D Extents controls the display of the line itself, while the 3D extents controls whether the line will appear in other referring views. The same concept (2D and 3D Extents) applies to other datum planes within Revit such as Grids.​
 

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Model Patterns: Aligning model patterns to your geometry

Model Patterns: Aligning model patterns to your geometry

Fill patterns of the Model type are actually part of your overall 3D model and behave accordingly. For example, they view correctly in perspectives and can also be snapped to. Another fact about Model Fill Patterns is that they can be aligned to elements. That is, you are not stuck with the default placement of the Model Fill Pattern on the face of your object. Let’s take a look at this by example…. Take a section of wall with a door in it….




If we take a closer look at how the Brick Model Fill Pattern meets the door….




You can see that the lines that make up the Brick fill pattern have no relationship to the door opening. In reality, we would probably want the brickwork to “course in” with the door opening. Revit allows us to re-align the model fill pattern. To do this we select Align from the Tools drop-down menu…..






We now go ahead and select the item that we wish to Align TO. Ie the side of the door frame. In the image below you can just about see that the edge of the door frame has been highlighted as I hover the cursor over it….






Now go ahead and select the a reference line (on the fill pattern) that we want re-aligning to the previously selected element. So we can just go ahead and click on any vertical joint in the brickwork. As soon as we do this, the whole of the fill pattern is shifted over to the left to align with the side of the door frame.






We can do the same thing with the top of the door frame and the horizontal bed joints of the brickwork. Just remember to get the order in which you make your two selections correct. The item to be moved is always selected second. Here is the brickwork re-aligned both vertically and horizontally, to align with the door opening....






Notice how you are also given the option to lock the aligned pattern to the elements- you do this by clicking on the padlock icon.
 

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Plan Regions

Plan Regions

In this article we are going to take at look at Revit’s Plan Region tool. I’ll use a very simplistic example to demonstrate the type of problem that the Plan Region was created to solve.






Let’s take a very simple length of wall and stick a window in it….






If we take a look at a plan view of this wall, we see……








There are no surprises here. We clearly see the window in this plan, as the “View Range” settings for this particular view cut the plan at a height that includes the window.

But let’s go ahead and add a high level window to our wall….






I’ve set the sill height of the second window at 1,700mm above the base of the wall. Now if we switch back to a plan view of our length of wall…




It doesn’t look much different to the previous plan view. No sign of our second window anywhere! This is because the second window is physically higher than the Cut Plane, as set in the View Range properties for this particular plan view. Now for most architectural plans, you will want to show both windows in the plan view. So how do we go about fixing this? Well, we could change the Cut Plane height (in the View Range properties) to a height that crosses through both windows. But if the sill of the second window was at a height ABOVE the head of the first window, there is no height that cuts through BOTH simultaneously. So we need another, more flexible solution. This is exactly where we use a Plan Region. Go ahead and select…



View > Plan Views > Plan Region






Upon doing this, you are immediately put into “Sketch Mode”. Go ahead and draw a boundary around the window in question- it may take a little guess work as we can’t actually see the window (yet!).






When you’ve drawn the boundary, go ahead and select “Finish Plan Region”. A Plan Region is now officially created and displayed in your plan view……






But still no high level window! So what exactly is a “Plan Region”? Well, a Plan Region is a small section of a plan view that has it’s own specific View Range settings. Or to think of it another way, it is a method of applying View Range Overrides to a particular area of your plan.



So returning to our example: We have already defined on the plan where we need to override the default Cut Plane. Now all we need to do is go into the View Range settings for this Plan Region and change the Cut Plane height.






Clicking on the View Range button, presents us with the View Range settings for this particular Plan Region…..






You will notice that I’ve changed the Cut Plane height to 1800mm. This is above the sill height of the high level window. I go ahead and OK the changes.






And what do you know?! Our high level window appears alongside the low level one. By default, you will be left with a dotted line showing the boundary of the Plan Region. If you prefer not to see the boundary, just uncheck the “Plan Region” category on the “Annotation Categories” tab of the Visibility Settings panel….






Of course it is not just for high level windows that you will use Plan Regions. It can be used for controlling the display of any element that is out of range of the default View Range settings, for the particular plan view it appears in.​
 

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Section Boxes

Section Boxes

When working in 3D, Section Boxes area a really productive tool that allows to access to the centre of the model. You will of course have Section Lines defined- but unless you keep altering the position of the Section Line itself, the Section View is somewhat static.
Personally, I like to keep at least one 3D View reserved for a Section Box. This then allows me to quickly adjust the bounding planes of the box and consequently give me access to any component within my 3D model- all from one View.
Section Boxes are only available in 3D Views. To turn on a Section Box:-
Switch to a 3D View Right click while hovering over the view itself. Select View Properties Scroll down until you find Section Box and tick this parameter....
A Section Box will now appear around your model. If you select the box itself (by clicking on it) you will see a set of arrow grips for each face of the box....
With these grips you can move each plane in / out, up / down, etc. Wherever these planes cut through your model, everything outside of them will be cut-away.
Of course Section Boxes can be used to produce cut-away presentation views but they should not be dismissed as a really useful way of working with your model.
 

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Silhouette Styles

Silhouette Styles

With regards graphical presentation, Revit sometimes receives criticism that its output is a little too sterile. Sure, it does not produce (out of the box) the “hand sketched” visual style of SketchUp. But there are things you can do within Revit in order to produce drawings that are a little more “easy on the eye”.






One such technique is to add a “Silhouette Style” to the edges of your model elements. Thankfully Revit has the ability to determine the silhouette for each specific view in your project- be it an elevation, section, perspective, etc.



Take the view below for example….






If we want to make it a little more “artistic” we can go and add a Silhouette Style to it. First of all we look in the View Properties for the “Graphics Display Options”….






Go ahead and click “Edit” to bring up the Graphics Display Options…..






At the bottom of the panel you will see the option for “Edges”- the only option you have is the choice of “Silhouette Style”. The default is <none>, as you can see in the above image.



If you open the drop down list, you will see all the Line Styles that you have defined in your project. So basically, a “Silhouette Style” is just a certain type of Line Style applied to certain edges of your elements. Let’s go ahead and choose “Wide Lines” from the drop-down list….






When we apply this “Silhouette Style” to our view, the result is……






Depending on what resolution you are viewing this webpage at, the result will look more or less impressive. But trust me, it does make a real difference to the visual appeal- particularly in the case of perspective views.​
 

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Walls: A basic introduction

Walls: A basic introduction

The screen shots in this article are from Revit Architecture 2010. So if you are using an earlier version of Revit, the User Interface will be significantly different from what you see here. However the underlying principles will be exactly the same- it’s just a cosmetic change.
OK. Without further delay, let’s dive into the world of Revit Walls
What you will find below is a series of points on what I feel are the most notable aspects of Walls. I am not going to go into too much detail for
each one- we can look at the detail / process in separate articles and tutorials. The main aim of this particular article is just to make you aware of what is possible with Revit Walls.
Walls are System Families
Walls are one of Revit’s System Families. That is, it is a Family that is hard-wired into Revit’s software. You will not find a Wall Family Template. However, you CAN still do a LOT of things with Revit Walls. You have the flexibility to make up any wall type you wish- be it a single skin of blockwork, or a wall with many differing layers.​
Walls are Host Elements
Walls can act as a host to a variety of Elements. The two most obvious are doors and windows. But Walls can also host wall sweeps, wall reveals and any wall-based component such as light switches, electrical sockets, radiators, etc, etc.​
And the beauty of the “Host and Hosted” relationship is that if you move the Host, all the Hosted elements will move with it. So if your electrical engineer has placed all his sockets and switches on a wall that you wish to move back by 500mm, no problem!
Location Lines
When you come to place a wall in your model, you have a choice of how the wall element relates to the line you are drawing on screen. This is called the Location Line.
When you go to draw a wall, just take a look on the Options Bar…..​
Controlling the base of walls
Walls must relate to at least one Level. Normally this Level is the floor level you are building your wall on. For example: If you are adding internal partition walls to the first floor of your building, then the Level that corresponds to the first floor slab is the Level you would choose. Take at look at the Element Properties panel for a typical wall…..​
You can see the “Base Contraint” parameter near the top. This ultimately determines the height of the base of the wall. You can add a Base Offset is (for some reason) you need the base of the wall to float at a finite height above the chosen Level.
Controlling the height of walls
So we have seen above how Walls need to refer to a Level for their base height. But it is slightly different for the overall height of the wall. For this you have two choices. You can either relate the top of the wall to a Level. Or you can just specify an absolute value for the overall height of the wall. You can obviously do either one OR the other. If you want to choose the second option, you need to choose NONE as the Top Constaint in the Element Properties Panel. In doing so you then have access to the UNCONNECTED HEIGHT parameter below it. This is where you type in the value for the hright of the wall.

NOTE: Wherever possible I would always urge you to relate heights to Levels. This gives you MUCH more flexibility should you need it. For example: You are designing a building with a flat roof. The flat roof has a parapet wall all the around it. When you model the parapet wall you could just decide on a height for it and set this as an absolute UNCONNECTED height. But what if, later, you need to increase the height of the parapet by 75mm. You would have to select every piece of parapet wall and change its Unconnected Height. A much more efficient strategy would be to create a Level called TOP OF PAPAPET and then use this as a Top Constraint for your parapet walls. Any change to the height of the parapet can simply be made by dragging the Level up or down- all the walls adjust automatically.
Controlling the joining of walls
Wherever possible Revit Walls will always automatically try to join to other walls that they meet. A series of Rules and Priorities will determine how the various layers in your wall types actually join with each other. For the most part, this feature works really well and is seamless. But there will be times when you do NOT wish for one wall to make a join with it’s neighbour. This is very easy to achieve. Just select the wall in question and then right-click on the blue grip at the end of the wall. The floating context-menu will have an option to Disallow Join. Select this and the end of your wall will now ignore any adjacent walls, no matter how close they are.​
This can be reversed by again selecting the same contextual menu- this time the option presented will be to “Allow Join”.
Attaching the top of walls to Floors and Roofs
It should be noted that the tops of wall do not automatically connect to roofs and ceilings above them. Bit don’t worry- this is very easy to do.

Here I have created a new roof on top of some walls. You can see that the gable wall has not gone up to infill the gap in the gable. All I do is select the end wall and then choose ATTACH from the Modify Wall panel…..​
And then select the Roof……​

.​
 

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Walls: A basic introduction2

Walls: A basic introduction2

Editing the profile of walls
So what if you want to slope the top of your wall, or puncture it was crazy-shaped openings? The Edit Profile command is your friend. What this basically does is temporarily reduce your wall to a sketch of it’s boundary lines. While in this form, you can use the line and edit tools to modify this boundary and add in “Islands” which will form openings when the wall is recreated.
Here is a wall where I have chosen to Edit Profile…….​
You can see that the wall has been replaced with just it’s boundary outlined with pinkish sketch lines. So let’s go ahead and hack that boundary and add some islands….​
Here is my new boundary. All I do now is select FINISH WALL……​
Most of the time you will be forming opening using the standard Revit methods- either adding a component that inserts itself (ie door, window, etc) or by use of the OPENING tool. But it is still nice to know that you have an alternative method of manipulating your walls.
Wall Sweeps and Reveals
We said at the start of this article that walls can host a variety of elements, including Sweeps and reveals. At the risk of deviating away from the topic walls, I will just show you an image of what can be achieved with sweeps and reveals….​
You will notice that sweeps and reveals can both:
·be either vertical or horizontal
·Have multiple instance on a single wall
·Be either continuous over the length / height of the wall OR be confied to short segments.
Walls for the boundary of Rooms
Rooms are a totally different subjsct inRevit, but it is worth noting here that walls are (obviously) the main element that form the boundary of Room elements. But there may be times that you do NOT want a particular wall to form part of a room boundary. Let’s give an example. In the image below I have created a small rest room. There are 3 cubicles in the room. The cubicle walls are “Room Bounding” by default. Consequently, if I went to add Room elements to my drawing, I would end up with 4 separate rooms….​
But more useful would be to have a single Room Element that covered the whole of the rest room and dismissed the individual cubicles. I can do this by selecting all the cubicle walls and the selecting their Element Properties panel….​
Just near the bottom of the panel you can see the “Room Bounding” parameter. Untick this box and all the respective walls lose their ability to define the boundary of rooms. I can now place a single Room Element that covers the entire Rest Room…….​
Editing the Structure of Walls
Walls can be comprised of as many layers as you wish. Each layer can be a different thickness, have a different purpose (ie structural, finsish, etc) and be made from a different material. In addition, you have the ability to control whether individual layers WRAP back to the core when they encounter either an insertion or the end of the wall. To see a wall’s build-up, select the wall in question, select its ELEMENT PROPERTIES, then select EDIT TYPE, then select EDIT (next to Structure). And this is what you’ll see……​
Lot’s of settings- lots’ of fun! I’ll go into what all these do in a separate article. But for now, rest assured that you have as much control over your walls as you’ll ever need.
Walls do not have to be straight!
Most walls that you create in Revit will consist of straight segments. But you can may circular walls, arc walls, etc. It’s exactly the same process as for straight walls- but you just change your straight line tool to another. So select the Wall tool and then pick the arc line…..​
And go ahead and draw you wall…..​
Just note that “some” doors and windows get a bit “picky” about being inserted into curved walls. It all comes down to the particular Family and the radius & thickness of the wall. You’ll just need to experiment to see what works.
Curtain Walls​
Curtain walls are a distinct System Family quite separate from the wall type we have been looking at so far. These are covered in their own, distinct articles.
That’s’ it. We’re done!​
If you’re still reading, well done! We’ve covered quite a few different aspects of walls- albeit with just an overview rather than a detailed explanation. There are yet more advanced aspects of Revit Walls- notably Vertically Compound Walls and Vertically Stacked Walls. But we’ll leave those for another article
 

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Topography: Creating a basic Topo Surface

Topography: Creating a basic Topo Surface

Revit Architecture is not just about buildings! It’s also about the external environment that your building is part of. Revit provides many tools that allow you to model this environment, thus letting you show your design in context.

In this tutorial, we will use Revit’s Point tool to create a topographical surface. Please note that there are various methods for creating topographical surfaces within Revit, depending on what level of information you have to start with, how accurate you need your surface to be, etc. We will look at some of the other methods in other tutorials.

So let’s just dive in and create a basic topographical (“topo” for short) surface.

Start Revit with a new, blank Project File. For the purposes of this tutorial, I am going to be using millimetres for the Units. Depending on your regional settings, you may have to convert the dimensions shown here.

Your new Project File should contain default View called Site:-


Make this View active by double-clicking on it. We are going to create our basic surface in this View. You can create topographical surfaces in any plan view- but by default Topography is NOT displayed in any plan view except Site. For example, if we look at the View Properties>Visibility / Graphics Overrides for the default view “Level 1”:-


We see that Topography is not checked.

So getting back on track, switch to the “Site” view, and make sure that the “Site” Design Bar is active:-


You can now select “Toposurface” which will take us into Sketch Mode:-


You will notice that by default, the Point command is active and Revit is ready to start creating a topographical surface. It’s at this point (excuse the pun!) that we’re going to take some time out to explain just how Revit handles (and creates) topographical surfaces. We need to do this, so that you’re totally clear on just what is it that you’re creating.

Topo’ surfaces in Revit are simply faces. Faces are infinitely thin. Faces are made up of THREE points. In fact faces can ONLY be made up from three points. Here is a face:-


The most simple, basic of topographical surfaces in Revit would be a flat, single face, like the sketch above. If you wanted to create a totally flat, square surface this would be formed by two faces joined together:-


You will appreciate that if (in the sketch above) all four points are at the same elevational height, then the resulting surface will be completely flat. But what if the point on the far right is higher than all the others?

Below I have attempted to sketch out the two faces in 3D- this time with one of the points at a higher elevation than the rest. The orange coloured zone represents where the face would be if “all” points were at the same level:-


 

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