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مهدي كياني

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سلام بر همه من قصد شورش در سایت را دارم
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مهدي كياني

کاربر فعال مهندسی هوافضا
یک سری نقشه اماده ساخت گلایدر

یک سری نقشه اماده ساخت گلایدر

یک سری نقشه اماده ساخت گلایدر

  • Thermal Scout 17" glider Project and Plan.
  • Baby Jazz 13" junior / beginners glider.
  • Mr Jazz 15" glider for 'improving' fliers.
  • Mr Shifter 18" high climbing competition glider.
  • Terraplane 22 Proven competition glider.
  • Hybrid Contest winning model.
  • Butterfly 5 UK Nationals winning competition glider.
  • Pocket Rocket 12" training glider.
  • Jo Jo Large competition glider.
  • Big Bird Very large competition glider.
  • Mini Sting MK2 6" span indoor glider
  • Bliss A HLG that was the UK Catapult National Champion 2005
 

مهدي كياني

کاربر فعال مهندسی هوافضا
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eliz

عضو جدید
سلام مهندس،اسمشو بذار پیشرفت تا حالا نداشتیم.
کتاب در باره مدل و بدون سرنشین هم داشتین بذارین.
راستی هدفتون از شورش چیه؟همیشه افراد با همکاری و تعاون به موفقیت میرسن.البته تالارمون یکم خشک هست ولی نه به حد شورش....
بیشتر شاید هم همه این دانلود ها را مدیر تالار داخل ذرخواستی ها گذاشتن.بهتره برای جذابیت تالار مطالب جدیدتر و تاپیک های جذاب تر بزنید(این نظر بنده بود)از شما هم تشکر.
موفق باشید
 
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ترانه

عضو جدید
کاربر ممتاز
سلام بر همه من قصد شورش در سایت را دارم
اصلا قصد دارم مستقل کار کنم هرکی میخواهد به گروه من بپیونده قدمش رو چشم

دست شما درد نکنه کار قشنگیه. ببخشید که یه مکانیکی میان توی تالار شما فضولی میکنه. ولی بهتر نیست این کتابها و مطالب رو تفکیک شده بزارین تا پیدا کردنش راحت تر باشه
 

Sparrow

مدیر تالار مهندسی هوافضا
مدیر تالار
سلام بر همه من قصد شورش در سایت را دارم
اصلا قصد دارم مستقل کار کنم هرکی میخواهد به گروه من بپیونده قدمش رو چشم

مهندس جان، این پستت کولاک کرده ها! اگه انقلابتون گرفت، من جای ادمین شما جای پیرجو. نصف نصف. :biggrin:
 

مهدي كياني

کاربر فعال مهندسی هوافضا
سلام آخه همش اصلا تقصیر شماست اینقدر مارو تحویل نگرفتید ..........
بیا آخرش هم این میشه دیگه
 

مهدي كياني

کاربر فعال مهندسی هوافضا
Home

Welcome to Armadillo Aerospace!

Armadillo Aerospace is a leading developer of reusable rocket powered vehicles. We are focused on VTVL (vertical takeoff, vertical landing) suborbital research and passenger flights, with an eye towards eventual paths to orbit.

Founded in 2000, we have an unequaled experience base with over one hundred flight tests spread over a dozen different vehicles. We have done work for NASA and the Air Force, and flown vehicles at every X-Prize Cup event. We performed the very first flight under the new FAA/AST experimental permit regulatory regime, and we have made over a half dozen more permitted flights since then, all fully insured and observed by on-site AST personnel.

We believe in openness regarding both our successes and failures, and the progress updates here track our work from the very beginning.

Armadillo Aerospace's official forum is available for discussion of our activities.

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Current News:

More methane engine development, WSTF tests, high-pressure Mod work, and more...
Project Update | May 6th, 2009

Trashed a vehicle, Self pressurized methane, Development work
Project Update | February 12th, 2009

Valve movement, Methane flights, Super module, Tesla
Project Update | December 18th, 2008

2008 Lunar Lander Challenge media
Project Update | October 29th, 2008

Lunar Lander Challenge '08 -- We win one!
Project Update | October 27th, 2008

Rocket Racing League first flights
Project Update | September 13th, 2008

Things are going well
Project Update | August 21st, 2008

Engine development, Methane work
Project Update | June 11th, 2008

Complete News Archive
 

مهدي كياني

کاربر فعال مهندسی هوافضا
قسمت1
Trashed a vehicle, Self pressurized methane, Development work


February 11, 2009 notes:

Trashed a vehicle

It’s been a while, but we pretty much trashed a vehicle last month. We were doing the first test of the “super mod” with completely full propellant tanks and an external high pressure helium tank with a computer controlled high pressure valve for tank pressure regulation. The goal for this design is to get enough performance from one of the modules to do the level 2 lunar lander challenge without having to use Pixel, because we still worry a lot about slosh and propellant balance on the quad vehicles. Moving to external pressurization is also one of the major performance growth paths for us in the future, so it is a useful development direction.

We didn’t really expect the first cut to be able to hover for 190 seconds, because the propellant capacity is still less than what we put in Pixel, and the vehicle is overbuilt in a couple ways – the legs weight as much as one of the propellant tanks since they were designed to be ok for a four module cluster, and the high pressure tank we are using is DOT rated for 3000 psi, even though we only load 2000 psi into it.

Cascade loading the high pressure bottle on the vehicle was a new operation for us, but it went very smoothly. We loaded fuel first, then helium, then lox last.

While it would have been possible to use a big regulator for this amount of flow, using a computer controlled high pressure ball valve offers a lot of advantages. It is easily scalable to an arbitrary size. It allows us to tailor the tank pressure curve to minimize the range of throttle valve movement, so instead of holding, say 400 psi until the high pressure bottle is empty, then transitioning to blowdown, we can have the pressure start at 400 psi, and decay by 1 psi for each second of flight. It also allows us to leave the propellant tanks unpressurized until just before firing.

We had tested the servo regulator over a good range of flow conditions, but we hadn’t tested it at high flow on a tank completely full of liquid with almost no ullage space. When the engine throttled up for liftoff, the tank pressures overshot the target value due to a very noisy “pressure velocity” signal as the propellant valves and regulator valves were filling and sinking from the negligibly small ullage volume. This was the same engine design used for all of Pixel’s 180+ second flights, which would have the chamber glowing bright red to orange early on, before dulling down as the chamber pressure decayed. Pixel was initially pressurized to 425 psi in both tanks, but by liftoff time the tank pressures were usually down to around 400 psi in the lox and 410 in the fuel due to cooling of the ullage gas and the lox chilldown dump, and they dropped steadily from there. This time, both tanks were at 435 psi when the engine went to full throttle.

The vehicle jumped in the air rapidly at this high thrust level, but almost immediately it started to burn through the side of the chamber. It is possible that there was a manufacturing difference between this engine and the engine that Pixel did all the long flights with, but I suspect the issue is just that we were so close to the limits that the slightly leaner and slightly higher pressure mixture was just too much for it. We were only aiming for 350 psi, which would have almost certainly worked out fine.

Normally, this wouldn’t have been a big deal. I would have shut the engine off, and the vehicle would have bounced on the tethers. However, this happened to burn through right next to one of the gimbal attach points, and a second after the flame started shooting out of the side of the engine, the gimbal let go, and the engine shot over to about a 45 degree side angle, sending the vehicle into a vicious cartwheel. The valves started to close as soon as the vehicle hit the 20 degree tilt abort, but it still flipped completely over and came down hard on a single tether mount.

The tether mount broke. If it had been a normal, half-full blowdown module load, it would have been fine. If it had come straight down and loaded both tether mounts, it would have been fine. Now here is the really painful part – what actually broke was the bolts holding the strap cylinders to the tank mount points. They weren’t the right bolts. The legs and tether mount points are all set up for a bit of a hammer fit for 7/16” bolts. The other flight module has those everywhere, but this module had 3/8” all-thread holding the tethers on, because we didn’t have the right bolts when it was assembled, and we never went back to replace them. That probably only had half the shear strength, and it very easily could have loaded and failed the loose-fitting bolts independently.

The second tether mount point then failed as well, and the vehicle crashed to the ground. We have always used four tether straps, and the quad vehicles have four attach points directly on the frame, but the upper leg mounts on the modules made it convenient to only have two tether mounts and double up the straps. A clear mistake in hindsight.

None of the tanks ruptured, but some of the plumbing around the engine broke, and pretty much everything at the base of the vehicle got burned before we could get the fire out. We had to reposition our fire truck once while fighting the fire due to wind conditions, which was an unexpected complication.

After cleaning up, we stripped everything down and proof tested the tanks to 600 psi again, and they still turned out fine. However, most of the gear on the vehicle will need to be replaced. We are going ahead and building lightweight legs for it now, which will probably give it all of the performance margin we need A new wiring harness has been built, and most of the other little parts are on their way, but this is a low priority project for us until the new Lunar Lander Challenge rules are announced.


http://media.armadilloaerospace.com/2009_02_12/before.jpg
http://media.armadilloaerospace.com/2009_02_12/burnThrough.jpg
http://media.armadilloaerospace.com/2009_02_12/after.jpg

Lessons learned:

Put hard limits on the servo regulator behavior, such that it will never throttle up when above the target pressure, no matter what the pressure velocity it.

Test the servo regulator with completely full tanks.

Use four independent tether attach points.

Use the right bolts.

Consider moving the gimbal mounting points to the top of the engine instead of down on the chamber, so they can’t get burned off.

Set up our big 1600 gallon fire tank with two fire hoses so we can cover both sides of a fire simultaneously.


Self Pressurized Methane

We have successfully flown a module on self pressurized lox / methane a few times now. It looks like any other module flight, but the fact that it has worked fairly smoothly is exciting.

Vapor pressurized propellants, or “VaPak”, systems have some very tempting attractions. You can fill your tanks completely full, yet still have 80% of your initial pressure when the liquid is fully expelled from the tanks, giving the mechanical simplicity of blowdown, but the mass ratio and thrust of externally pressurized systems. Getting rid of helium can as much as halve flight costs in some situations, especially during testing with partial loads. It may also be possible to simplify or do away with torch igniters and purge systems.

Air Launch LLC http://airlaunchllc.com/ was the most recent proponent of this with their QuickReach rocket, using lox / propane propellants. They fired some large engines for significant durations before their development contract ran out. Almost all nitrous oxide hybrid rockets, including Space Ship One and presumably Space Ship Two, also use vapor pressurization for the oxidizer.

There are a few downsides:

It doesn’t work very well for higher pressures, because density drops fairly precipitously as the saturation pressure increases. I believe AirLaunch settled at 250 psi, which seems about right to me. This is generally not a problem for an upper stage or an air launched vehicle, but it is a lower than ideal pressure for ground liftoff, where you would tend to choose a somewhat heavier tank for higher chamber pressures and Isp. Nitrous oxide is often used self pressurized at higher pressures, but that is more due to the convenience of room temperature operation than any particular performance merit.

At liquid depletion, your tank is still full of a lot of cold, dense gas, which has a significant impact on mass ratio when compared to helium. With upper stages this can potentially be turned into an advantage by allowing the gaseous propellants to burn in the engine at a reduced blowdown thrust (and presumably reduced efficiency), allowing your stage to “burn the tanks to vacuum”, which is even better than anything you could do with helium. That isn’t so helpful for reserve landing propellant on a VTVL, where a major drop in thrust as you are coming in for a landing is a problem.

Propellant conditioning is an issue for repeatability. Propellant can stratify into different temperature regions in the tanks, especially with slosh baffles. We hoped that since the engine feed hoses would cause more boiling than the tanks, the convective cooling would stir things well enough, but it doesn’t work out that way. We currently deal with this by “shaking the rocket” under the crane to stir the propellant as it warms up, but that isn’t a very scalable solution.

Our first test was using the exact configuration we flew with helium pressurized lox / methane, but allowing the tank pressures to come up by themselves with temperature, instead of adding helium. The computer individually relieves pressure in the tanks as necessary to let them both arrive at the target pressure. With the same injector that we used for the other flight tests, the engine made less than half the chamber pressure at full throttle, which was not enough to lift off. The propellant density was less than 25% different at that pressure, so there was clearly two phase flow in the injector elements, reducing the total mass flow.

We made another injector with significantly bigger holes and got the vehicle up in the air for a few flights, but Isp was miserable. We made another injector with more holes of the smaller size, and it improved somewhat, but it was still worse than the helium pressurized one. I had been hoping that the self-atomizing nature of the propellants would make things better, but that seems to not be the case. We are experimenting with other unlike-impinging designs now to try and get the performance back up. The self-pressurized propellants will hopefully not have the same combustion stability problems we had with the helium pressurized
propellants.

Once we knew that this was basically working, we stripped off all the insulation on the methane module so it would self pressurize faster. The lox goes up in pressure faster than the methane, even though it has almost 3x the mass, since the difference in specific heat and boiling temperature more than make up for it. We load the methane first, but the lox still winds up getting up to pressure and venting first. It takes about 40 minutes for the preopellants to come up to 200 psi in our current configuration. A lot of steps on the checklist went away without helium pressurization, but we now have a 40 minute hold between loading the propellant and firing. The bulk propellant temperature does not rise evenly -- when the tanks first reach 200 psi we lift the vehicle up in the air with the crane and shake it around a bit to mix things up, which usually drops the pressure back down to 150 psi. It takes another ten minutes to get back up to a more uniform 200 psi. I want to try letting some dewars get up to 250 or 300 psi for a direct feed-in to a 200 psi controlled tank relief, which would be immediately usable and consistent, at the expense of wasting propellants in boiloff.

.
 

مهدي كياني

کاربر فعال مهندسی هوافضا
قسمت 2
We somewhat inadvertently tested one of the major benefits of vapak propulsion --
when we were struggling to get enough thrust for liftoff we started short loading the lox, and we made one flight that went to liquid lox depletion. The thrust dropped a lot, so the vehicle started to descend from its hover even after throttling up to max, but it continued burning smoothly as it transitioned to burning on the cold gox ullage. It may be possible to set up a VTVL so that it is normally landing at a fairly deep throttle on liquid propellants, but can still maintain a constant descent for a little while by going to full throttle if it happens to transition to gas flow. You want to make sure that your run out of liquid lox before liquid methane, both because it is a lot heavier, and because going to lox / gch4 would almost certainly fry a film cooled engine in short order.

We have been able to light the engines with just a spark plug instead of a torch igniter. We had bangs doing it with the main propellant valves on the unlike impinging injectors, but using the manifold gas purges has been reliable in most cases. We hope to be able to completely do away with solenoid valves after getting back to a well-mixed unlike impinging injector, but we have decided to stick with torch igniters for the time being.

Starting up and shutting down without manifold purges has worked fine.

Opening both propellant valves identically has worked fine. With lox / alcohol, we always pre-chilled the lox manifold by briefly opening and closing the lox valve, which prevented us from physically linking the valves together (without adding a dedicated purge valve). Especially after our recent experiences with valves getting out of sync, physical linkage is looking a lot more attractive.

Development Work

We are evaluating using larger 1” V-cut ball valves from AVCO instead of our current ¾” reduced port ball valves. This should give us a little more flow at full throttle, but more importantly it should allow a lot more precision at very low throttles. We have some hope that we will be able to run the engines at a deep enough throttle, almost a “pilot light”, that we could do full 100km suborbital flights without having to shut the engines off and relight them. This would be a Very Good Thing, although it would make the vehicle unsuitable for true microgravity work.

http://media.armadilloaerospace.com/2009_02_12/vCut.jpg

We are building a linked set of main propellant valves, using one of the Ultramotion Bug linear actuators to drive them. The KZCO rotary actuators we have been using for years don’t have the torque to turn two 1” valves at the speeds we want, but the Bugs have enough power to handle even larger valves if we ever need them. Having independent valves gave us a few advantages in the past: it was easier to plumb things up, we could open the main lox valve to chill the lox manifold without opening the fuel valve, and we could vary the mixture ratio dynamically, although those tables have been identity transforms for all of our actual tests. The issues we had last year with one actuator moving and not the other, especially the resulting burn-through on Pixel’s engine, are making me think that the advantages aren’t worth it, even though we have since resolved those problems. For lox-alcohol, we would need to add a dedicated chill valve, but for lox-methane, we could just use it as-is.

http://media.armadilloaerospace.com/2009_02_12/linkedValves.jpg

This first-cut test has some strength and play issues, but the second version has a longer isogrid plat that also serves as a mount for our spark box and pressure transducer.

Another possibility that linked valves enable is the ability to fly a differentially throttled vehicle with no required position sensing feedback on the actuators. The control system currently uses vehicle position / orientation, rates, and actuator position to determine a desired actuator position that the motor is driven towards. This works fine, but we have seen problems with the position feedback on both the KZCO and Ultramotion actuators. It has never caused us an in-flight problem, but the danger is there. If we could use angular acceleration as one of the inputs, the output value could just be a motor current, and you wouldn’t need to really care about the actual position. You would certainly log it for analysis, but it would be like chamber pressure, not flight critical. With independent valves, this would lead to drastic mixture ratio skews almost immediately, but linked together it would probably work fine. You would still have to worry about the possibility of completely shutting off an engine, but there are strategies for that.

The problem is that when I tried differentiating the rate gyro signals on a test flight, the resulting rate acceleration signals just looked like noise. I decided to try some direct-reading angular accelerometers form http://www.cfxtech.com/ to see if the signal looked clean enough to use. It was interesting playing around with these. They are rated for 25 rads / sec^2, or 1400 degrees / sec^2, and if you roll one of them between your fingers, they are constantly going full scale as you move them around, because they are so easy to accelerate at very high rates. However, when bolted onto a heavy box, the values you get when the box is swung around stay a lot lower. On the vehicle in flight, they were even lower. One ton vehicles don’t change rotation rates all that quickly (our cartwheeling module notwithstanding).

http://media.armadilloaerospace.com/2009_02_12/angularAccelerometers.jpg

What we discovered was that the wire rope isolators that we mount the electronics box with shake around at something like 50hz. We got a much cleaner signal when we hard mounted the angular accelerometers directly to the vehicle frame, with no isolation. When I went back and looked carefully at some of our previous flight data, I can nicely see that the gyros are tracking the box shaking, which was why the derived angular rates were so wacky. Unfortunately, hard mounting the IMU or the entire electronics box isn’t an option, because the accelerometers pick up too much vibration, and that kills our hover control.

We did a flight test with the hard-mounted angular accelerometers, and the signal does look good enough to consider for control use. Interestingly, the roll axis was quite a bit noisier than the other two axis, presumably because the micromachined sensing element was in line with the engine thrust. Probably the really right thing to do would be to hard mount a set of fiber optic gyros directly to the vehicle for accurate body rate and derived angular acceleration, and have a separate comfortably isolated set of accelerometers. I have been meaning to try http://www.fizoptika.ru/ gyros, which is what Crossbow uses internally, but they didn’t return my last inquiry, and dealing with a Russian company directly may have some difficulties.

We are building up five new electronics box lids. At this point, we don’t have a single “virgin” electronics box – they have all been through a vehicle crash at some point. They still work, but we don’t want to rely on them much longer. We are only making modest changes in the systems, like bringing out three more analog inputs, adding three dedicated digital inputs for panel switches, and using different relays for the watchdog cutoffs. We are going to build two complete brand new boxes, but we will hold off on assembling the other three until we need them, since there is almost $20k of parts in each box (dominated by the $11.5k Crossbow FOG IMU).

For years, I have had some enthusiasts extolling the virtues of rapid prototyping to me. It sounds great – build anything you want directly from CAD drawings in only a few days! However, the reality isn’t quite up to the promise yet. A few years ago I tried getting a regen cooled chamber fabricated with SLS, but all the vendors returned a “will not quote” on it. Recently, we did get pretty good results on some cast chambers from http://www.proivc.com/ , but the surface finish is still rather poor, and the thin wall structure we had made showed a bit of ovaling. In addition, two other parts I tried to have fabricated there weren’t feasible for the process.

In the last month, we have been working with http://dyna-tool.com on some pintle designs fabricated with a new direct-laser metal system from http://www.3dsystems.com/products/sls/sinterstation_pro_slm/index.asp. Until recently, most metal rapid prototyping work was “selective laser sintering”, which didn’t produce a completely solid part. You could bronze infiltrate it as a secondary operation, but that is a poor substitute for stainless steel in most cases. The latest machines can directly produce non-porous parts in stainless steel, aluminum, and other materials.

Dyna Tool is still learning all the tricks of the process, which is complicated by the fact that the original developers are in Germany, and the initial parts have been somewhat flawed. There is still a lot of promise here, and we are going to stick with it for a while. I do think that we will eventually get to the point where we send a CAD file out Monday morning, and we get the part that we want back on Friday for testing n Saturday. Build time and expense is fairly proportional to part mass in a given material, so it probably isn’t going to be making major structural pieces any time soon, but I can see a lot of detail pieces that would be convenient to make small runs of. Several of us are practicing up on solid modeling tools now.

http://media.armadilloaerospace.com/2009_02_12/laserPintle1.jpg
http://media.armadilloaerospace.com/2009_02_12/laserPintle2.jpg

We will be taking one of the methane engines to White Sands Test Facility to test nozzle extensions in a vacuum chamber soon. We have both a traditional bell extension, and a dual bell to test.

http://media.armadilloaerospace.com/2009_02_12/nozzleExtensions.jpg
http://media.armadilloaerospace.com/2009_02_12/singleBell.jpg
http://media.armadilloaerospace.com/2009_02_12/dualBell.jpg

Richard Garriott http://www.richardinspace.com/ stopped by for a visit last weekend, which was fun. The early Ultima games were significant inspirations for my game development career, but despite being in the same industry for over fifteen years, we rarely bump into each other. His first hand experience with both the Russian and American space programs in valuable, and I learned a few new things just from chatting with him. I hope we can pick his brain more in the future, and he likes the idea of skydiving off one of our vehicles in the future. He already has his own space suit…

Now that the new FAA amateur rocket regulations are in effect, we expect to do some higher speed, untethered free flights before the next update. We should be able to work our way up to nearly 8000’ essentially in our back yard, which is going to be very, very convenient
 

مهدي كياني

کاربر فعال مهندسی هوافضا

http://www.armadilloaerospace.com/n.x/Armadillo/Home


More methane engine development, WSTF tests, high-pressure Mod work, and more...
Project Update | May 6th, 2009

Trashed a vehicle, Self pressurized methane, Development work
Project Update | February 12th, 2009

Valve movement, Methane flights, Super module, Tesla
Project Update | December 18th, 2008

2008 Lunar Lander Challenge media
Project Update | October 29th, 2008

Lunar Lander Challenge '08 -- We win one!
Project Update | October 27th, 2008

Rocket Racing League first flights
Project Update | September 13th, 2008

Things are going well
Project Update | August 21st, 2008

Engine development, Methane work
Project Update | June 11th, 2008

Rocket Racing League, Moving, Methane, LLC
Project Update | May 12th, 2008

Engine work, Methane work, Selling vehicles, Lynx
Project Update | April 3rd, 2008

Film cooledn engine work, Rocket crane truck, Vehicle pictures
Project Update | February 24th, 2008

Film cooled engine, Vehicle plans
Project Update | January 25th, 2008

Quick update
Project Update | December 16th, 2007

X Prize Cup 2007 media
Project Update | October 31st, 2007

We failed.
Project Update | October 30th, 2007

Texel crash, Pixel back-to-back 180, Module 105
Project Update | September 4th, 2007

Two 180 second flight tests, Module work
Project Update | August 13th, 2007

Quad tests, module flights
Project Update | July 14th, 2007

192 second hover, ful LLC1 flights, Other work
Project Update | June 4th, 2007

Space Access, Improvements, Module Work
Project Update | May 7th, 2007

Test flights, Modular Development, Tank Options
Project Update | March 5th, 2007

Pixel flies again, Modular design, Tank welding, Insurance
Project Update | February 5th, 2007

Development work
Project Update | January 4th, 2007

Quad updates, cooled engine, methane, modular vehicle
Project Update | December 4th, 2006

X Prize Cup 2006 Media
Project Update | October 26th, 2006

X-Prize Cup 2006
Project Update | October 23rd, 2006

Development, 90 second flight, X-Prize Cup
Project Update | October 3rd, 2006

Tank insulation, Engine tests, Electronics, Flight tests
Project Update | September 5th, 2006

NVIDIA Sponsorship, Launch Permits, Flying the Quad
Project Update | August 8th, 2006

Scrubbed VDR flight, Quad complete, more...
Project Update | July 6th, 2006

VDR work, Quad vehicle, OTRAG
Project Update | June 6th, 2006

Horizontal testing, hold down test, vehicle work
Project Update | May 8th, 2006

New mill, engine work, vehicle work
Project Update | April 5th, 2006

Attempted hover, New engine, Centennial challenge
Project Update | March 1st, 2006

Igniter / engine work, Vehicle complete
Project Update | February 1st, 2006

Graphite nozzles, Vehicle work
Project Update | January 1st, 2006

Engine Work, Vehicle Work, Supporting Armadillo
Project Update | December 1st, 2005

Relief valves, Plastic issues, engine work, big vehicle work
Project Update | October 24th, 2005

The X-Prize Cup Event
Project Update | October 11th, 2005

Ready for X-Prize Cup (flight videos)
Project Update | September 28th, 2005

Spheres, Development, Engines, Ablatives, Liftoffs
Project Update | September 8th, 2005

Servo regulator, Throatless engines, Hold down test
Project Update | August 4th, 2005

Spherical tanks, vehicle work, engine work
Project Update | July 3rd, 2005

Vehicle, throttled biprop, pump, servo regulator
Project Update | June 16th, 2005

Engine, Gimbal, Pump
Project Update | May 23rd, 2005

Engines, Gimbals, Vehicle
Project Update | May 12th, 2005

X-Prize Cup, LOX Engine Work
Project Update | April 19th, 2005

Pyrolusite, peroxide, Lox
Project Update | March 28th, 2005

Broken vehicle
Project Update | March 11th, 2005

 

مهدي كياني

کاربر فعال مهندسی هوافضا
Hover tests
Project Update | February 14th, 2005

Progress
Project Update | January 31st, 2005

Almost ready
Project Update | January 6th, 2005

Wound engine failed
Project Update | December 6th, 2004

Electronics work, LOX Engines
Project Update | November 28th, 2004

Hydrogen preheat, Pancake preburner
Project Update | November 14th, 2004

Vehicle work, Lox engine work
Project Update | November 1st, 2004

Vehicle work, Regen lox engine
Project Update | October 27th, 2004

SFF '04, Vehicle base, LOX engine work
Project Update | October 17th, 2004

X-Prize, Engine work, Vehicle work
Project Update | October 3rd, 2004

Zero-G, Smooth monoprop, LOX engine work
Project Update | September 27th, 2004

Lox engine
Project Update | September 19th, 2004

Engine alternatives, Preburner work
Project Update | September 13th, 2004

Rejected NASA NOI, Miscellaneous
Project Update | September 5th, 2004

Engine Tests
Project Update | August 30th, 2004

Rebuilding, Engine Development
Project Update | August 22nd, 2004

Rebuilding, New team member
Project Update | August 16th, 2004

Good tests, Complete loss of vehicle
Project Update | August 8th, 2004

Flawless big hover, Propellant disposal, 7" engine tests
Project Update | August 2nd, 2004

More construction
Project Update | July 26th, 2004

Construction
Project Update | July 19th, 2004

Electronics failures
Project Update | July 12th, 2004

Ready to fly
Project Update | July 5th, 2004

Inductive kick, Miscellaneous
Project Update | June 27th, 2004

Good intentions, bad results
Project Update | June 21st, 2004

Perfect test flight
Project Update | June 16th, 2004
 

مهدي كياني

کاربر فعال مهندسی هوافضا
Streamlined hovers and landings
Project Update | June 13th, 2004

Streamlined vehicle fabrication
Project Update | June 7th, 2004

Boosted hop
Project Update | May 30th, 2004

Bent jet vanes, Liquid catalyst tests
Project Update | May 23rd, 2004

Small vehicle work, Big vehicle work
Project Update | May 17th, 2004

Position hold, big jet vanes
Project Update | May 9th, 2004

Jet vanes win
Project Update | May 2nd, 2004

Space Access '04
Project Update | April 26th, 2004

Better liftoff, Jet vane vehicle
Project Update | April 19th, 2004

Up in the air (sort of), Jet vanes, Big Engine V2.0
Project Update | April 11th, 2004

3700 lbf, Ceramic monolith, Jet vanes
Project Update | April 5th, 2004

Good warmup test
Project Update | March 29th, 2004

Working engines
Project Update | March 21st, 2004

Still not there
Project Update | March 15th, 2004

Temperature probes, Powered landing sim
Project Update | March 8th, 2004

Flameholder engines
Project Update | March 1st, 2004

Flameholders
Project Update | February 23rd, 2004

63" Bulkhead, Custom boards, Engine work
Project Update | February 16th, 2004

Electronics work, Engine problems
Project Update | February 9th, 2004

Vehicle work
Project Update | February 1st, 2004

Vehicle hot firing
Project Update | January 26th, 2004

Big thrust gains
Project Update | January 19th, 2004

2500 lbf, Pressure ratios
Project Update | January 12th, 2004

Engine work
Project Update | January 5th, 2004

Hydrotest, Big vehicle work, Engine work
Project Update | December 29th, 2003

Drum pump, Powered landing, Engine work
Project Update | December 21st, 2003

Engine development, preparing for flight
Project Update | December 15th, 2003

Vehicle work, Rocket Anchor, GPS, Engines
Project Update | December 7th, 2003

Vehicle modifications and tests, New engine test
Project Update | November 23rd, 2003

Air Liquide peroxide, Misc, Welded engines
Project Update | November 16th, 2003

1000 lbf mixed monoprop
Project Update | November 9th, 2003

Tank burst test, Engine scale-up, Plasma cutter
Project Update | November 2nd, 2003

Engine improvements, Mixture ratios
Project Update | October 26th, 2003

Self-Preheating, 125 second burn time (!!!)
Project Update | October 19th, 2003

Hot preheat mixture, E-Beam foam, self-preheat
Project Update | October 5th, 2003

Mixed monoprop progress, Big vehicle landing gear
Project Update | September 28th, 2003

Miscellaneous
Project Update | September 14th, 2003

miscellaneous
Project Update | September 7th, 2003

FMC 50%, Spring cannon, Misc
Project Update | September 1st, 2003

Plumbing complete, suit pressurization
Project Update | August 24th, 2003

Miscellanious, Cabin temperature tests, Open catalyst tests
Project Update | August 18th, 2003

Russian space suit, Small vehicle work, Big vehicle work
Project Update | August 10th, 2003

Engine work, big vehicle work
Project Update | August 3rd, 2003

Big vehicle plumbing, more mixed monoprop tests
Project Update | July 27th, 2003
 

مهدي كياني

کاربر فعال مهندسی هوافضا
Unequivocal Mixed Monoprop Success
Project Update | July 20th, 2003

Catalyst bale, Forced preheat, Big vehicle work
Project Update | July 13th, 2003

Helicopter drop test
Project Update | July 6th, 2003

Parachute rigging, Heated catalyst
Project Update | June 29th, 2003

Big engine mounts, 50% tests
Project Update | June 23rd, 2003

FMC visit, poisoned catalyst, vehicle work
Project Update | June 15th, 2003

Digital IO board, Big vehicle work, 50% H2O2 success
Project Update | June 9th, 2003

Big vehicle work
Project Update | May 26th, 2003

More miscellaneous
Project Update | May 18th, 2003

Miscellaneous
Project Update | May 11th, 2003

Fuel experiments, Engine tests
Project Update | May 5th, 2003

Igniter Work, Space Access '03
Project Update | April 28th, 2003

Moving, Igniter, Rutan
Project Update | April 21st, 2003

Servo valve work, More troubleshooting, Going forward
Project Update | April 13th, 2003

Big Tank, Alternate Propellants, Hover Test
Project Update | April 7th, 2003

Smallest fan, Cabin Pressurization Test, Another Failed Hover
Project Update | March 23rd, 2003

Manned drop test, failed hover test
Project Update | March 16th, 2003

Big vehicle work, Small vehicle work
Project Update | March 10th, 2003

Paraphernalia, Machining
Project Update | March 4th, 2003

Cabin work, Small vehicle engine tests, Aborted hover test
Project Update | February 24th, 2003

Propellant experiments, Hatch and nose, Big crush test, Drogue ejection, Electronics bulkhead
Project Update | February 17th, 2003

Small vehicle work, Big vehicle work, Mass flow test
Project Update | February 2nd, 2003

Small vehicle work, Large vehicle work, Amateur TV
Project Update | January 26th, 2003

Trunk latches, crushable nose caps, electronics
Project Update | January 19th, 2003

Vehicle work, Pilot harness
Project Update | January 12th, 2003

Structure complete, Drop G Forces
Project Update | January 5th, 2003

12" Engine, Pilot Bulkhead, CNC Adventures
Project Update | December 30th, 2002

Formed seats, Flying unstable, Critical path
Project Update | December 15th, 2002

Engine roundup, Quad engine setup
Project Update | December 8th, 2002

Engine test, fabrication, big tools
Project Update | December 1st, 2002

New vehicle work, Full size mockup, Sparse engine test
Project Update | November 24th, 2002

Flight Unsuccessful
Project Update | November 17th, 2002

Krushnik Effect, Parachute Tests
Project Update | November 10th, 2002

AST, Welded Engine, Tube is Done
Project Update | November 3rd, 2002

Tank testing, Engine problems, Software changes, Tube tests
Project Update | October 27th, 2002

Parachute tests, World Space Conference, Fabrication Work
Project Update | October 20th, 2002

Tube vehicle construction
Project Update | October 13th, 2002

Tube construction, Big test facilities, Fire inspectors, DC-X
Project Update | October 6th, 2002

Lander modifications, Man in the air!, misc
Project Update | September 29th, 2002

Hypergolic fuels, 5 lander hops
Project Update | September 22nd, 2002

Furfural alcohol, engine tests, lander modifications
Project Update | September 8th, 2002

200 Isp, 45 second radiative burn, Altimeter Auto Throttle
Project Update | September 1st, 2002

Lander hops, Radiative modifications, 30 second regen burn
Project Update | August 25th, 2002

Venturi injector, TZM chamber, vehicle work
Project Update | August 12th, 2002

Vehicle work, new catalyst packs
Project Update | August 5th, 2002

Another check valve, monoprop testing, tube vehicle checkout
Project Update | July 28th, 2002

FMC, dissolving check valve, metal spinning, parachute tests
Project Update | July 20th, 2002

Tube vehicle work, two inch biprop work
Project Update | July 6th, 2002

Two inch biprop, rocket drawn parachutes, tube structure tests
Project Update | June 22nd, 2002

Fiberglass tanks, engine work, tube vehicle ground test, misc
Project Update | June 15th, 2002

Pack experiment, lander flights, tube vehicle
Project Update | June 8th, 2002

Engine pressures, Big lander testing
Project Update | June 1st, 2002

Two inch engines, rotor testing, tube vehicle
Project Update | May 18th, 2002

Big engine, chain hoist, attitude engine plate, cabin hatch
Project Update | May 11th, 2002

Space Access, teflon tubing, airplane parachute, new rotor testing
Project Update | May 4th, 2002

Motor jetting, peristaltic pump, solenoid flow tests, rotor RPM
Project Update | April 20th, 2002

April 9 and 13, 2002 meeting notes
Project Update | April 13th, 2002

April 2 and 6, 2002 Meeting Notes
Project Update | April 6th, 2002

March 26 and 30, 2002 Meeting Notes
Project Update | March 30th, 2002

March 19 and 23, 2002 Meeting Notes
Project Update | March 23rd, 2002

March 2, 5, and 9, 2002 Meeting Notes
Project Update | March 9th, 2002

February 19 and 23, 2002 Meeting Notes
Project Update | February 23rd, 2002

February 12 and 16, 2002 Meeting notes
Project Update | February 16th, 2002

February 7 and 9, 2002 Meeting Notes
Project Update | February 9th, 2002

January 29 and February 2, 2002 Meeting Notes
Project Update | February 2nd, 2002
 

مهدي كياني

کاربر فعال مهندسی هوافضا
January 22 and 26, 2002 meeting notes
Project Update | January 26th, 2002

January 15 and 19, 2002 Meeting Notes
Project Update | January 19th, 2002

January 8 and January 12, 2002 meeting notes
Project Update | January 12th, 2002

January 5, 2002 Meeting Notes
Project Update | January 5th, 2002

December 29, 2001 Meeting Notes
Project Update | December 29th, 2001

Week of December 22, 2001 Meeting Notes
Project Update | December 22nd, 2001

December 2 - 15, 2001 Notes
Project Update | December 15th, 2001

December 1, 2001 Meeting Notes
Project Update | December 1st, 2001

November 13 and November 17, 2001 Meeting Notes
Project Update | November 17th, 2001

Filed notification for large model rockets
Project Update | November 10th, 2001

Pure Silver Foam
Project Update | November 3rd, 2001

October 27, 2001 Meeting Notes
Project Update | October 27th, 2001

October 23, 2001 Meeting Notes
Project Update | October 23rd, 2001

Oct 13 and 14, 2001 Meeting Notes
Project Update | October 14th, 2001

September 25, 2001 Meeting Notes
Project Update | September 25th, 2001

September 22, 2001 Meeting Notes
Project Update | September 22nd, 2001

September 18, 2001 Meeting Notes
Project Update | September 18th, 2001

September 12 and 15, 2001 Meeting Notes
Project Update | September 15th, 2001

September 8, 2001 Meeting Notes
Project Update | September 8th, 2001

September 1, 2001 Meeting Notes
Project Update | September 1st, 2001

August 28, 2001 Meeting Notes
Project Update | August 28th, 2001

Aug 21 and Aug 25, 2001 Meeting Notes
Project Update | August 25th, 2001

August 18, 2001 Meeting Notes
Project Update | August 18th, 2001

August 14, 2001 Meeting Notes
Project Update | August 14th, 2001

August 11, 2001 Meeting Notes
Project Update | August 11th, 2001

August 7, 2001 Meeting Notes
Project Update | August 7th, 2001

July 31 and August 4, 2001 Meeting Notes
Project Update | August 4th, 2001

July 28, 2001 Meeting Notes
Project Update | July 28th, 2001

Jul 24, 2001 Meeting Notes
Project Update | July 24th, 2001

July 14 and July 17, 2001 Meeting notes
Project Update | July 17th, 2001

Jul 10, 2001 Meeting Notes
Project Update | July 10th, 2001

Jul 7, 2001 Flight Test Meeting Notes
Project Update | July 7th, 2001

July 3, 2001 Meeting Notes
Project Update | July 3rd, 2001

Jun 26, 2001 Meeting Notes
Project Update | June 26th, 2001

Jun 19, 2001 Meeting Notes
Project Update | June 19th, 2001

Jun 12, 2001 Meeting Notes
Project Update | June 12th, 2001

Jun 5, 2001 Meeting Notes
Project Update | June 5th, 2001

May 26, 2001 Meeting Notes
Project Update | May 26th, 2001

May 23, 2001 Meeting Notes
Project Update | May 23rd, 2001

May 15, 2001 Meeting Notes
Project Update | May 15th, 2001

May 12, 2001 Meeting Notes
Project Update | May 12th, 2001

May 5 and 10, 2001 Meeting Notes
Project Update | May 10th, 2001

May 1, 2001 Meeting Notes
Project Update | May 1st, 2001

Apr 24 and 25, 2001 Meeting Notes
Project Update | April 25th, 2001

Apr 17, 2001 Meeting Notes
Project Update | April 17th, 2001

Apr 10, 2001 Meeting Notes
Project Update | April 10th, 2001

April 3, 2001 meeting notes
Project Update | April 3rd, 2001

March 15, 2001 meeting notes:
Project Update | March 15th, 2001

Feb 27, 2001 meeting notes
Project Update | February 27th, 2001

Feb 8, 2001 meeting notes
Project Update | February 8th, 2001

Jan 30, 2001 meeting notes
Project Update | January 30th, 2001

Jan 23, 2001 meeting notes
Project Update | January 23rd, 2001

Jan 16, 2001 meeting notes
Project Update | January 16th, 2001

Jan 11, 2001 meeting notes
Project Update | January 11th, 2001

Jan 02, 2001 meeting notes
Project Update | January 2nd, 2001

Dec 28 2000 meeting notes
Project Update | December 28th, 2000

Dec 19, 2000 meeting notes
Project Update | December 19th, 2000

Nov 28 meeting notes
Project Update | November 28th, 2000

Nov 21 meeting notes
Project Update | November 21st, 2000

Nov 16 meeting notes
Project Update | November 16th, 2000

Nov 7 meeting notes
Project Update | November 7th, 2000

Nov 01, 2000 meeting notes
Project Update | November 1st, 2000

Oct 24 meeting notes
Project Update | October 24th, 2000

Oct 17 meeting notes
Project Update | October 17th, 2000

Oct 10 meeting notes
Project Update | October 10th, 2000

Parvus PC104 separating tool
Project Update | October 6th, 2000

Week of Oct-4 meeting notes and updates:
Project Update | October 4th, 2000
 

مهدي كياني

کاربر فعال مهندسی هوافضا
Pages in category "Aerospace engineering"


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F cont.


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P cont.


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مهدي كياني

کاربر فعال مهندسی هوافضا
Welcome to Michigan Aero!



The Department of Aerospace Engineering at the University of Michigan has, since its inception, been recognized as one of the leading Aero departments in the country. Throughout our nearly 100-year history, our educational and research activities have been organized around advancing and teaching the essential elements associated with air and space vehicles, vehicle systems, and their associated technologies.



Gas Dynamics
Structures and Materials
Dynamics and Controls
 

eliz

عضو جدید
مهندس گرامی،لطف کنید رفرنس یادتون نره.نیاز میشه.
موفق باشید.
 
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